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Dalibor Rajk
Dalibor Rajk
Technical Texture artist | 3D generalist
Niš, Serbia

Summary

Senior Texture Artist and 3D Modeler with 10+ years of experience creating high-quality, game-ready assets for real-time pipelines. Specialized in PBR materials and the Substance Suite (Designer, Painter, Sampler), combining procedural workflows with handcrafted detail to build efficient, scalable assets for Unreal, Unity, web, and custom rendering pipelines.

I also develop procedural tools (generators, filters, and utility nodes) to streamline production workflows, automate repetitive tasks, and accelerate the creative process.

Software proficiency

Substance 3D Designer
Substance 3D Designer
3ds Max
3ds Max
Substance 3D Painter
Substance 3D Painter
3DCoat
3DCoat
Vray renderer
Vray renderer
Corona Renderer
Corona Renderer
Photoshop
Photoshop