Website powered by

Quick Align - Substance Designer Tool

Quick Align - a custom Substance Designer tool

I created Quick Align to solve one of the most repetitive tasks in Substance Designer: precisely positioning texture elements based on their visible shape.

How it works:
Threshold the alpha channel to discard semi-transparent pixels
Computes an accurate bounding box from the remaining solid mask
Offers 25 alignment presets (center + corners + edges + intermediate points)
Includes Precision control, fine manual tuning, and debug visualization (bounding box + grid overlay)

It dramatically speeds up workflows involving decals, trims, patterns, logos, wear-and-tear masks, height details, and basically anything that needs to snap perfectly to its own alpha shape or an automatically generated mask if used in grayscale mode.

Main graph

Main graph

Pass 1 - Filtering

Pass 1 - Filtering

Pass 2 - Calculate Bounding Box

Pass 2 - Calculate Bounding Box

Pass 3 - Align

Pass 3 - Align