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Texture in the bottle

Procedural textures made for specific base mesh to avoid sculpting.
I made only Height, Normal, Roughness, and some masks in Substance Designer, the final material is made in 3DS Max with Corona renderer.

Final render

Final render

Render details

Render details

Base model vs. Rendered model

Base model vs. Rendered model

Textures for the bottle's body

Textures for the bottle's body

Textures for the bottle's cap

Textures for the bottle's cap

Substance Designer Graph

Substance Designer Graph